Amazing game, you could definately sell this on steam... only problem is, as you are aware, the game is very short and personally that I find that very dissapointing as I really enjoyed it, just make sure not to sent people to often to the same areas in the dream realm as that would get repetitive.
A downloadable game
This here's my entry for the RPG maker IGMC 2017 contest.
Alternate download for people affected by the Japanese filename crash
“Unfortunately, sleep is the least restful part of my day...“
is a seemingly ordinary office worker, who spends her days crunching
numbers for the Halcyon Tower Insurance Firm, and her nights
struggling for survival in a world she does not yet understand. After
awakening to her powers as a fledgling dream fae, she was left with a
choice: Does she embrace her new double life? Try to cling
desperately to the ordinary human life she knows? Or leave it behind
for something new?
Explore the surreal shifting landscape of the dream realm, solving puzzles and fighting monsters in this single-player action-rpg shooter dungeon crawler.
The actions you choose to take during the day will prepare you in different ways for your nightly excursions in the dream realm, while what you accomplish there may also have effects on the real world.
The build currently uploaded to Itch.io may crash on systems that are not configured to handle working with Japanese characters. This was caused by Japanese characters in some of the filenames of the game assets. A version of the game with these files renamed to prevent this bug can be downloaded here.
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Really, I think 'too short' is probably the best complaint I could get.
And I agree! I consider the content presented here to basically just be a short demo of what I really wanted to make. One month just isn't as much time as it sounds like for game development, even with a 'quick production' engine like RPG maker.
Same for the maps. I just didn't have the time to make more of them by the end of the game jam. I was trying to add content all the way up until the last day. You definitely raise a good point, but since I now have all the time in the world to add more (and better crafted) rooms, that issue should definitely be addressed in any future versions of this game.
One of the planned features that got cut from the game jam was to have some repeatable missions with randomized roomsets, in a sort of rougelike fashion. Some of the rooms I'd originally designed with this in mind just got reused multiple times in the demo to kinda show how they'll work and honestly pad things out a bit, but they should actually help reduce the repetition once I have a large pool of them since even if you roll the same area multiple times the path through it and possibly the enemy and items layouts should change.